[It's a good strategy; it's one Ford uses himself quite a lot, which is why his first instinct as to what to request for his Contest prize was an infinite Toxic TM. Gradual, guaranteed damage is always a good thing. It's especially smart here with Burn, because not only will Eostre lose health but her physical attacks (so, all her good ones) will be halved in power. Being burned is the worst thing that could happen to her.
The Quick Attack knocks her down and the burn twinges again and oh, boy. She's really feeling herself too and not in a great way. How could this be happening? Eostre pushes herself back up. She can keep going.]
Stay focused. Use Double Slap.
[This is... a gamble. If she only hits twice it'll be like she didn't hit at all. But she also has a chance for five, and each one might crit. So it's a gamble that might pay off, and a gamble Eostre is willing to take.
Also it's just really satisfying to smack Baldur around a little.]
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The Quick Attack knocks her down and the burn twinges again and oh, boy. She's really feeling herself too and not in a great way. How could this be happening? Eostre pushes herself back up. She can keep going.]
Stay focused. Use Double Slap.
[This is... a gamble. If she only hits twice it'll be like she didn't hit at all. But she also has a chance for five, and each one might crit. So it's a gamble that might pay off, and a gamble Eostre is willing to take.
Also it's just really satisfying to smack Baldur around a little.]